Hello and welcome to the Chief Architect
Building Demonstration. My name is Kayla and I will be presenting for you today.
So today we are going to take a look at the building tools within Chief
Architect. We’re going to focus on tools that help you create a good set of
construction documents and will do so by creating a home from beginning to end. So
we’ll start by building the shell then dimensioning it. We’ll look at our door
in window tools. Then we’ll build a foundation level and a second floor, plus
stairs leading to it. Then we’ll build the roof of the home and take a look at
our framing options, followed by our elevation tools. We’ll look at our
materials list and schedule tools. Finally, we’ll take all of those elements
and combine them together into our construction document or our layout page.
So let’s jump right into the software. I’m going to be working in Chief
Architect Premier X11 today. Taking a look at the interface, so what we’re
looking at right now. We have a blank drawing sheet here. Our most common
building tools are on the architectural toolbar up here. So for instance, drawing
walls, placing windows and cabinets and roofs and framing. And then we have a
larger array of tools in the full menu at the top. So the build menu contains
all of our building related tools. And if you were to look under the wall options,
you’ll see there’s quite a few more options that are under the simple build
wall tools here. And these toolbars are all customizable, so you can
move these around or add and remove tools to make it work well for you. Chief
Architect is largely a drag-and-drop system. To begin building the home, I’ll
start with grabbing our wall tool. So I’m going to go to build, wall, and I’m going to
grab just a straight exterior wall. Then I’ll move my cursor into the plan and
click and drag to draw the wall. As I draw, you’ll see a temporary dimension
running parallel to it letting you know how long it is. I’m not going to worry
about exact dimensions yet, I’m just going to draw the general shell of the
home and then I’ll dimension after it’s drawn. As we’re drawing in 2D, the 3D model of
the home is being built simultaneously. So once we connect our walls to form a
room we can then take a look at the model by using one of our camera tools
found here. I’m going to create a floor camera, which creates a dollhouse effect
looking down into our structure with the ceiling removed. And now I’m going to tile
my two views by dragging this tab out, and releasing once I see that blue
square showing where the view is going to drop. And in both 2D and 3D I can zoom
in and reposition my view using the scroll wheel on my mouse. The defaults of
the software define the way that the architectural tools function and how the
home is built. So the ways that the walls and floors look, the materials that they
use, and the framing structure built into the wall, the floor and ceiling platform
which are already defined but just by drawing out the room. All of those are
defaults that you can set up ahead of time and save for future plans so that
when you draw a home such as this one you don’t have to change much after it’s
drawn. So we are going to alter these walls a bit, but first let’s dimension
the home. I’m going to use my automatic exterior dimensions. If I change the
scale of my dimension defaults before I draw my dimensions, I can ensure that
they’re styled and scaled the way that I’ll eventually need on my construction
documents. I’m going to stay in my 1/4″ scale dimension defaults, then I’ll
select my automatic exterior dimensions. So now I’m going to select a wall that I
want to move, and I can select its perpendicular dimension which is going
to move this wall. So I’m going to select this wall, select the dimension, and I’m
going to type in 15 feet 9 inches then I’ll hit enter and you can see that wall
move. Or I can select its parallel dimension, so when I do that I have the
option to decide whether or not the top of the wall or the bottom of the wall is
going to move, or whether it’s going to move in both directions. I’m going to
select the bottom and I’m going to change this dimension to 9 feet
10 inches and hit enter. And you’ll see the bottom of the wall moved and any
wall that was attached to it moved as well. So now I’m going to pause and
finish dimensioning my walls and I’m going to add a few bump outs in these
exterior walls as well. So now that we have the exterior shell situated
correctly I’m going to select my wall tool, and I’m gonna draw my interior walls.
Having the shell dimension first means that most of these walls are going to be
in the correct dimension as I draw them. And I can even draw walls in my 3D view,
simply by finding my snap and drawing them out. And again, I’m going to pause
while I finish drawing my interior walls. Now before we go any further I’m gonna
take a look at the finished product. I’ve exported the home as a 3D Viewer file.
With Chief Architect, you can store 3D models on the cloud, and either share
links of the home for your clients or friends to view on a web browser like
I’m doing here today, or to view on one of our mobile applications called 3D
Viewer, available for both Android and Apple devices. So if we take a look at
this finished home, you can see that I have three exterior wall types. I have a
board and batten, which is what I’ve drawn so far but I also have a stone
wall, and I have this horizontal wooden plank wall. So back in the plan, I’m gonna
make some edits. I can group select the walls that I want to change by holding
down my ctrl key while I select them and then I can open them up together to
modify them. So these walls that I’ve opened are going to be full stone walls,
so I’m gonna come down to my wall types in my wall specification and here we’re
using this wall that we’ve called Siding 6_2 which is my board and
batten wall. I can select define, and I’m actually going to change this existing
wall type. Now by doing this, I’m going to alter all of the walls in my plan that
are currently named this, which is what I want to do. I just want to call it Board
and Batten- 6. So all the walls in my plan with that
style are going to be renamed. Now I’m going to choose another wall style. Now
I’m going to get as close as I can to my stone wall type, so I’m going to take
this brick-6 wall, I’m going to copy it and I’m going to call it stone – 6. So
it’s a 6″ framed, stone wall. Then I’m going to take this brick texture and
I’m just going to click on the texture. And it will open up to my library where
I can select the material that I want it to become. Now currently, this is a 3″ thick brick, so we’ll want to modify this to whatever the thickness of the
stone. And we may want to change the fill style, this is what it’s going to look
like in my 2D view. I can also change over to see what it’s going to look like
in 3D. Once I like the changes that I’ve made I’ll select OK. You can see those
Stone- 6 walls. Then I’ll select OK again and you can see that change apply.
Now if we take a look at the home again I also am using that stone on other walls,
that are going to be what Chief Architect calls pony walls. So they’re
half Stone, half board and batten. So I’m going to select all of those walls, again
by holding down my Ctrl key to grab them all. And once I have all the walls
that I want to change, I’ll go ahead and select to open them up. And under wall
types, I’m going to check this box to make it a pony wall. It’s going to drop
in that Brick- 6 that we looked at earlier. I’m going to change over to the Stone- 6 wall that we created. Then I can change how high off of the floor that is.
So this means that from the floor up to 48″ it’s going to be the lower
wall type, and then from there up to whatever my ceiling height is is going
to be the second wall type. I can also define how it’s going to look in my plan
view. So if we look back at how this wall looks in plan view, right now we’re
selecting to show the upper wall so all of the layers of the upper wall, and
just have an outline of that lower wall. So we can see what’s going on there. We
can also do the upper wall outline and the lower wall, or show both together. I’m
going to go back to that default and show the upper wall but with an outline
of the lower one, that way they visually look different than my full stone walls.
So then we’ll select OK and you can see those pony walls. Now I’m going to
select these garage walls, or what will become the garage, and we’re gonna do the
final wall type. This front wall also will become that horizontal, paneled. So
I’m going to open them up, and now before we make any changes this time I kind of
want to go through all of the options that are available to modify this wall.
So here we’re in what’s called our wall specification, so when we open up any
object you’ll see whatever that object is and then specification. So this is a
dialog allowing us to modify whatever object we’ve opened. So you’ll see all
the options available that are specific to in this case modifying walls. So there
are quite a few options here on the general panel, under structure here we
can define some double wall options as well as some framing options for that
wall. Here we define what the roof is doing on the wall, so we haven’t built
our roof yet but we’ll look at this quite a bit more later when we built the
roof. If we had a foundation wall we would have some options here that we’d
want to take a look at. We’ve already looked at this wall types panel, and you
can see I have this little box inside this check box which tells me that some
of the walls that I have opened are marked as pony wall and some are not. So
I’m going to go ahead and just check that and uncheck it to make sure that
none of those walls are pony walls. And I’m gonna switch the wall type over to
be a wall that I’ve already created, which is just a Siding- 6, Horizontal
Wood, so it’s that wood planking. And notice if we go in to define, I’ve
actually modified the fill style for the wall. So that it looks quite a bit
different than the other walls, so that when we’re looking at our plan view we
can visually see the difference between our horizontal paneled walls versus our
stone walls, versus our board and batten walls.
So then some other options: wall cap, it wouldn’t be applicable for this one but
for our pony walls if we had wanted to add a wall cap here’s where we could
have done that, wall covering- this has to do most of the time with something
like wallpaper, if you’re gonna have multiple colors along a single wall or
multiple materials along the wall the wall covering can help with that. If we
had a railing then the rail style, newels, balusters and rails would
define how that railing looks. Railings are effectively walls in Chief Architect.
And then how we’re gonna label that wall. So later when we take a look at our wall
legend, this will become a little bit more important. So we’ll select OK to
apply the change. So you can see those walls change. So now, the only other wall
types that I want to change are I need some 6″ interior walls. So I’m going
to select all of the walls, again by holding down my Ctrl key, that are
going to become 6″ walls. And that’s either because they are bearing walls or
because they’re plumbing walls. So once I have all those selected, I’m going to
open them up and under wall types I’m going to change them to an Interior- 6
wall. And so with that, we’ve made all the modifications to the walls. So you can
see how easy it is for us to not only draw out the walls, but make some pretty
quick changes to them. And we’ve set up everything that we need to be able to do
our wall legend later. Now I’m going to place my windows and doors. I’m gonna
start by just dropping in a single window in the front here, and then we’re
gonna open it up and make some modifications. I’ll double click to open
it up, and here in the window specification I’ll start by adjusting
the dimensions of the window. So I’m going to make it a 64″ high window
and currently, the floor to top is 78″. So we just want to make sure that
there’s enough room for our header height, which there’s plenty of room
there. And I’m gonna go through some of the options that we have to edit. Before
I do that, I’m gonna change my window type. We’re gonna do a single-hung window.
And then the bottom component size I’m gonna change to 20″. So it’ll
be 20″ high and then the rest of the window will continue after that.
Under options, I can choose whether or not it’s recessed or has tempered glass, I
can adjust the casing here. So I can add a casing profile, so a molding around
that casing, change its width and depth and how much it overlaps. Here are some
double wall options. I can add in a lintel, I’m not going to. Same with the sill, I’m
not gonna have a sill on this window, but I can have one on both the exterior and
interior if I want to. Here I’m gonna adjust the middle width, so that’s gonna
be my middle component. I’m gonna change it to 4″, and under frame I can
decide whether or not it’s going to have a frame, and then what the sides on top
of that are going to be. Here I can add in some lites, so these are going to
change my window panes so I can have multiple. I’m not going to have any on
mine, but I also could adjust the the muntin width if I were going to add in
some lites here. And there are different types of window panes that we can add in,
the different styles of window that we can create. If I wanted to, I could add in
a shape. So if we take a look at the final, I do have a couple of angled
windows here. I’m not going to draw them today, but I did that simply by matching
the roof. So here’s that match roof option where it’s just gonna follow the
roofline so that it it angles in exactly the same slope. Or I can choose exactly
how much that’s going to angle if I wanted to. But I’ll undo that. Here we
have an arch, so different types of arches. We can add in some treatments, those
are curtains and blinds, shutters. Here we can decide what our framing is going to
be, so we have some general framing defaults that we’ll take a look at later,
but these are if we wanted to adjust the framing on an opening-by-opening basis,
increase or decrease our rough opening, that kind of thing. We do have the
ability to work our energy values and adjust them here.
Again, everything we can change the layer that it’s on if we want to, materials… So
then I’ll select OK to apply any changes we’ve made. And then I’m gonna copy that
window. I’m gonna select it, and copy, and then paste it over here as well. So it’ll
have all the same settings, including the height of the window. So now I’m gonna
place two windows here in front and I’m gonna open both of these up. Again, I’m
gonna hold down my Ctrl key to select both of them, open them, and I’m gonna
change their height to 28″. I’ll change the floor to bottom to 12″, so it starts 12″ off of the floor. Then I’ll select OK, so you
can see that change apply. And I’m going to select both of these windows in my 2D view.
I’m gonna use my center object tool. So this is a handy tool where I can center along any object, in this case along this wall, to make sure they’re centered
there. Then with both of those still selected, I’m going to use something
called transform replicate. So this is a great tool to be able to do precise
movements, and I can also copy while I make movements. So I’m gonna copy these
windows twice, and I’m gonna move each copy 30″ in the Z Delta. So that’s
up in my plan. Then I’ll select OK and you can see that change applied. So
transform replicate is a really handy way to make copies of things, or to move
things very precisely. So now I’m gonna place a front door in my plan. I’m gonna
zoom in a little bit so that we can focus on the area we’re working here. I’m
gonna grab my door tool and just drop in a door. Now Chief Architect can tell
whether or not I’m placing an exterior door, so that’s a door leading to an
exterior area, or an interior door. So if I zoom around and place a door inside,
you can see that that’s a completely different style of door because I have a
different style for my exterior versus my interior. Now I’m gonna use a tool
that’s new in X11, that’s my fixed door tool. So I’m going
to select my door tool, and one of the options here is a fixed door and that’s
going to be for my sidelights. Then I’m going to open it up to make some changes. I want to match the height of my exterior door, which is 90″ tall,
and I want to increase the bottom frame, so that’s this section right here, I’m
gonna increase it to 32″. Then I’m gonna come down to the materials and I’m
gonna shift select all of my materials at once, deselect my glass
standard, again by holding down my Ctrl key. Then I’m gonna select a
material. So down in my plan materials I have a collection of all the materials
already in my plan. And I’m gonna grab the color black, select OK. I can see
all of the changes there. Select OK again, and now it matches the style of the door.
So now in the back here I’m gonna use another new door feature in X11. So I’m
gonna grab my sliding door, click to place that in there. And I’m gonna
increase the dimensions first. So I’m gonna grab this door, you can see I have
temporary dimensions showing how large this door is in my 3D view, then once I
have the dimensions about where I want them, open them up and I can be more
accurate. So I’m gonna change that to 218″ and under
options, I now have the ability to increase the number of door panels. So
I’m going to increase this to have six door panels across there. And again I’m
going to come down to my materials, shift select all of them, Ctrl deselect
my glass, and I’m going to select that black material again. I’ve applied
all of the changes, so I’m going to select OK. And I’ve done all that in my
3D view, here in 2D I might want to just make sure that the dimension is
accurate. So I’m gonna have it be 2′ 6″ from the wall. So now I’m
going to pause and place the rest of my doors and windows. All right, so now I
have just one more door to place. So I’m gonna grab my door tool, and I want to
show you when we’re selecting the door if we move the cursor around before we
place you can see it’s changing that swing side for us, but also when I click
down to place the door before I release I can move that swing and hinge style
around until it’s in the right position. Also after it’s placed if it’s doesn’t
have the right side, for instance, that one we placed earlier we placed it in
3D so we weren’t paying attention to the hinge side, I can select that door
and down in my edit toolbar, I can select to change that swing side. I can also use
my rotation handles, you can see they’re little triangles here, to change how far
open they show in my 3D view, which will also affect if I choose to
show it open in 3D. So if I were to take this door and show it open in 3D, it will
stay open exactly the way that it’s shown in our 2D view. So it can be all
the way closed in 2D, or at a 90 degree angle, or all the way open. Now if I
decide that I don’t like the style of door, I’m gonna zoom in on one of these
interior doors, I’m gonna select this door and double-click to open it up. And
again we have quite a few options to edit here. We can change our dimensions
and the type of door that it is. So if this was actually a doorway, or was a
pocket or a sliding door, we could edit that here. I’m gonna leave it a hinge
door, but here in door style I’m gonna go into my library and here in my
library I have all the door styles available. If I click on a folder in my
library, I can see a preview of the different styles we have. Then I can
choose one select OK, and see that change. Then maybe I’ll change the hardware as
well, let’s change it over to a lever handle instead of that door knob. I
could change the hinges or the locks, but I’m gonna leave all that the same. I’ll
select OK to see the change applied. And then down in my edit toolbar, I have an
option here to set that as the default. So when I click that option it will tell
me that those defaults have been updated and if i zoom out you can see that all
of the doors that I had have also updated, and that’s because
they were also marked as use default. So Chief Architect has dynamic defaults so
that when you change the defaults partway through it will update all of
the doors that are pointing to that default. That’s a nice, handy way to be
able to change multiple objects at once without having to select them all and
change them. So now my first floor is pretty well done and I’m gonna zoom out
both in 2D and 3D so we can see what we have so far. So now that that shell is
complete, I’m going to build my foundation. So the foundation is going to
be built based on how with the first floor is designed. So it’s going to place a
foundation wall matching the shell of my exterior, it also will place a foundation
wall along any wall that’s marked as a bearing wall. So I’m going to select this
wall and this wall, open them up and under structure I’m going to mark them as
bearing walls. And you’ll notice, it automatically checked to create a wall
footing below. Select OK. So it will also create a wall along those bearing
walls, and it’s also going to look for different room types. Chief Architect is
a room-based program, meaning that the rooms are providing a lot of information
as far as how the structure is built. So I’m going to open up this room here, and
right now all of the rooms in this plan are marked as unspecified so it’s just
gonna follow our general room defaults. But you can see we have quite a few
different room types and some of these room types change the defaults as far as
our structure. So for instance, if I were to mark an attic room that’s going to
remove my flooring and my ceiling, because we’re not going to be finishing
out an attic room. And if I were to mark it as a balcony, you can see it changed
my living area over to be excluded. So it’s not going to include a balcony in my living area calculation. Same thing for the Attic
that we looked at earlier. Another one of the options that we have,
and this is what we’re going to select, is the garage. So there are a couple like
this, the garage as well as the slab, patio, they’re going to have different
options for how the foundation will build. So our garage is going to have a
slab foundation under there no matter what we’re doing for the rest of our
walls. So I’ll select OK. You can see it now named that room the garage. So now
that all the rooms that are important for our foundation are defined, and we’ve
marked those walls as bearing walls, I’m gonna go to my floor tools and I’m going
to select to build foundation. I am going to automatically rebuild, which means
that if I make any changes, if I move a wall, if I change a room, it is going to
automatically update. And we have a couple of different types of foundations
that we can choose. I’m going to build walls with footing, so that’s gonna be
for our crawlspace today but this would also be if we were building a full
basement. We have a pier foundation option and a monolithic slab as well. If
we wanted to hang the first floor platform inside of those foundation
walls so they’re gonna hang on the walls rather than bare on top of them, this is
where we can select that. We’re not gonna mess with the slab thickness, that’s
exactly how we want it to be. And then I’m gonna leave the minimum height for
the foundation at 37 1/2″. We are defaulting to an 8″ concrete
stem wall, so if we were gonna be doing a thicker wall type we would definitely
want to come in here and change over to maybe a 16″, or even create a new
wall type that was exactly how we were planning to build. Notice also in this
foundation option, we can adjust the footing. So here we’re using a 16″
wide, 8″ high footing along all of those walls. We also have different
options here for the garage as I mentioned before, and here under options
we can decide how we’re going to be supporting that. So what our rebar, right
now we’re using a mesh, we can deselect that if we want.
So once we’ve changed everything we want to change we’ll select OK, and it’s gonna
build that foundation. So once this foundation is built, these are walls like
any other. So if I change my mind, I’m gonna go ahead and delete this wall,
and I think actually I want this to be a secondary bearing wall, I’m just gonna
grab that wall and extend it across then I’ll open it up and I am going to
actually mark this as a bearing wall. So what that’s gonna do is when we build
our framing later it’ll allow that framing to lap over top of the
foundation wall. So now we’re gonna go through a similar process and let’s
build our second floor. I’m gonna go up to my first floor, grab my floor tool and the
first option here is build new floor. So the first thing it’s gonna ask me is if
I want to derive the second floor from the first floor plan. So this is gonna
take all of my walls on the first floor and it’s gonna create a copy of them on
the second floor. All of my exterior walls, that is. So I’ll select OK, I do
want to do that. And then I’ll make modifications once it’s drawn. Then I
have the option to choose what the second floor defaults are going to be, so
right now the first floor is set to be a 9′ ceiling and here on our second
floor we have an 8′ ceiling, and we can choose a different floor finish, and
we can modify the floor structure at this point too. So we would want to
increase this structure if we’re gonna be framing with trusses or with
something that’s going to be thicker than our 12 and 5/8 structure. And if we
wanted to change the floor finish, for instance if our second floor was gonna
have mostly carpet or some other material than the first floor, we would
want to edit that here. And moldings as well. We’re just using kind of a default,
base molding. If we wanted to add or remove those we could. And then we can
change the materials. I’m going to accept all the defaults, select OK. So in my 2D
view, you can see it moved us up to the second floor. We are doing a floor
overview here, so this seems like a good time for us to swap into a full overview.
Then exit out of here, and instead of that floor overview which was going to
remove our ceiling and eventually any roof that we draw, I’m gonna do a full
overview so that we can see everything that we’ve drawn so far and we’ll be
able to see the roof later when we draw it.
So here we have our second floor built and you can see that it took all of the
wall styles that we had from the first floor and it extended those up to the
second floor as well. And now let’s take another look at the house, the finished
version. So you can see we’re not going to be extending all of the walls up to
the second floor so we need to modify these walls so that it’s just the
interior section. So what I’m gonna do, is I’m gonna just start pulling walls back
basically get rid of all of our bump outs, and at some point I’m gonna need to
turn on my reference floor display. So over here I have that reference display,
and what this does is it shows all of the walls on the floor below. I can also
define more of that information by clicking on the floor that I’m on, which
will allow me to specify which floor I’m currently looking at and then which
floor I want to reference. So right now, I’m automatically referencing a floor
which means whatever floor I was on last is the floor that it’s going to
reference. But I could also choose to do any other floor, so I could even
reference the foundation while I’m on the second floor. I’m gonna go ahead and
let it be, so I’ll select OK. And then with that reference floor
display on, now I can just snap right to where that wall is on the floor below.
And what I’m gonna do, if we turn around we can see that that’s using the
board-and-batten but actually I want to extend the stone all the way across. So
I’m going to grab this stone wall and I’m gonna use my same wall type to grab
the same wall and extend it out across, so that we have that stone wall all the way
to the back there. And now I’m going to pull these walls in for the garage.
And those are the wall types that I actually want to use, so I’m going to
grab – if we rotate around you can see what I’m doing – I’m gonna grab that
horizontal paneling wall and pull it across, and
pull all these walls in. Then when I pull this wall in, it’ll
be the wall type that I need it to be. And we’ll go ahead and extend this
siding wall out, and that’ll finish up our second-floor walls. Now that I have
my second floor done I’m gonna need a staircase to get up to there. So I’m
going to go down to my first floor and I’m gonna turn off that reference
display. And then I’m going to get into another camera view. So I’m gonna use my
full camera this time, so that allows me to click and drag inside the home so
that it’ll pull up a view as though I’m standing inside of it. And I’m gonna move
that over so that my camera views are both off to the right here. So with our
stair tools we have a couple of different options. I’m going to get in my
plan view and grab those stairs. I can just click, and it will automatically place a
staircase and if we open this up it’ll tell me that the staircase reaches the
next level. So it’s going to calculate the distance between the floors and it’s
going to create a staircase with the correct number of treads. So in this case,
we need 18 risers, which is the number that we have; however, instead of just
doing a straight staircase I’m going to do an L-shaped staircase. So there are a
couple ways that we can do that. I can draw out the segments individually. So
draw one segment, draw another roughly in the position that they’re going to be,
and then click in between them to form the landing. If I were to open this up, it
would tell me that the steep staircase reaches the next level. So we
have 18 risers, or we have 16 risers but we need 18. There’s another way to create
an L-shaped staircase. So what I’m going to do is, we have this L-shaped option. So
this will decide whether or not we want to go clockwise or counterclockwise. I’ll go ahead and go clockwise, and then we can simply click to place that
staircase. And now if I wanted to increase or decrease the number of
treads on either section I can use my edit
handles to do so. I’m gonna go ahead and accept the default though, that splits it
right down the middle. And if we open up this staircase, I’ve actually set my
template to have the correct defaults for what I want for my
railings. But if we were to look at the railing options, you can see you can
adjust the height for both the rail at the stair and at the landing, for whether
or not it’s on, and whether you have a railing on the wall, whether you’re gonna
be using newels and balusters, if it’s gonna be just open- probably not what you
want for stairs, or whether you’re going to have panels, which is what I’m using
here. I’m just using glass panels and then if we’re using newels and
balusters, here’s where we could select those balusters but instead, I’m using
panels. And we can define the rail style, so if you’re gonna be doing more like a
curved profile we have options in here where you can select, and instead of
accepting the square default you can replace it with one of the other styles
that we have available. So we have quite a few different railing styles. Here’s
our handrails, so you can see we have a number that you can choose from. I’m
gonna accept just a square. In fill style, we can adjust the fill in the plan.
Under breakline, we can decide whether or not it’s going to have a
breakline where we can see underneath it, and then how far from the first tread
does that breakline start. So in this case, we don’t really have anything
underneath that stair that we need to take a look at, so I’m not gonna worry
about a breakline. And then under style, here’s where we can decide whether or
not we have a runner, how thick our tread is, whether we even have a tread, if we’re
showing a walk line, showing where the up direction is in our plan and then
whether or not we have a stringer. So I’m gonna go ahead and turn off the stringer
at the wall, then I’ll select OK. You can see the stringer removes, that’s the
only change that we made. And now I’m just gonna grab this staircase and just
move it over a little bit. We’re actually gonna have it go just over top of that
doorway. With that staircase selected, we have a tool down in our edit toolbar
to do an auto stairwell. So that’s going to generate a stairwell exactly in the
position of the staircase on the first floor. So if we go up to the second floor,
you can see that stairwell that was created. All it is, is it’s a room in the
shape of the stairs that’s an open below- meaning it cuts
that floor platform. Now what I want to do, is I want to maximize my head room. So
we have some tools that make it really easy to be able to adjust your head room.
To make sure that you’re utilizing all the space on the second floor that you
can, I’m going to do what’s called a backclipped cross section. So we have our cross
section tools here. We have a cross section elevation, which is more like our
outside elevation tool, it’s going to look as far in the future as we can. Then
we have that backclipped cross section, where I can just clip a section of my
house. Now I’m gonna zoom in on the staircase and what I want to do is I’m
gonna draw a line right where the nose of my tread is. Then I’m gonna
go ahead and copy that line and I’m gonna use a tool that I used earlier, my
transform replicated. I’m gonna copy that line and I’m gonna move it in the
distance of my head room, so that would be 6′ 8″, 80 ” for my head
room. Then what I can do, is I’m gonna draw another line from the very outside
edge of my landing over to where my head room is. So if we open up this line, it’ll
tell us that the length is 32 and some fraction. So we’re gonna go ahead and
allow that upstairs railing to move over 32″. So I’ll go to my plan view,
select my railing, I’m going to start to move it and hit tab as I begin to move
it so that I can move it in the x-direction, negative 32″, hit enter.
You’ll see that move, and if we go back to the cross section you can see just where that had room needs to be. Now what I’ll do, is I’m going to use one of
my manual dimension tools, it’s just a point to point, and draw dimension out at
6′ 8″. Then I’m gonna go ahead and save this camera. Here in my toolbar,
I have a save active camera, so that way it will be available for me later when I
create our construction documents. So I’m gonna exit out of this camera view, we
don’t need it anymore. And let’s move on to creating our roof. And let’s take a
look at the final design before we do that. So here’s the roof that we’re
going to create, and most of this can be done using our automatic roof tools,
meaning that the roof is going to take its direction from the walls that it’s
bearing on. So to start with, we’re going to go to our roof tools and then build
roof. So first off we’re just gonna set what the defaults for our roof are going
to be. So I’m going to select to build my roof planes, we’re just going to build a
roof plan off of every wall that we have created, every exterior wall. Then I’m
going to select auto rebuild roofs, meaning if I make a change to my walls
or my ceiling heights the roof will follow. Then I’m going to set the default
pitch to be a 4 and 12, so we’re gonna have a relatively shallow roof
here today. And I’m going to increase the overhang for both eaves and gables to 24″. Under options you can decide what our eave cut is gonna look like,
whether or not we’re going to have any flashing, and we can establish the
structure. Here’s where we want to establish what the structure of the roof
is going to be, so how thick we’re going to be framing our roof. This is for stick framing mostly, so if we go through the structure of the roof you
can see that we’re gonna be framing at a 9 1/4 lumber. We’ll also
take a quick look at our truss framing later too, because it’s very easy to draw
trusses in the software as much as it is to stick frame, which is what these
options are for and will be done automatically. We can add in rafter tails,
we can change what the ridge cap is, change our gutter and whether or not
we’re going to even have a gutter, and then what the profile looks like,
add in frieze molding, shadow boards, and we can change the default material as
well. On the roof styles panel, this is an instructional panel that’s going to tell
you how you can go about creating these various roof styles. So for instance, with
the gable roof when we click on that it opens up that section of the help to
explain that you can use the change to gable walls edit button, or in the wall
specification dialog you can check full gable wall. So we’re going to be doing
this quite a bit. I’m gonna select OK, then simply
build the roof. So there we have a hip roof, and like I said before so by
default it’s just going to draw a roof plane bearing on every exterior wall we
have in our plan. And the roof is going to draw at the height that the ceiling
of the room is established as. So for instance, if we come down to our first
floor, I’m going to take these two bump outs and I’m gonna draw what’s called an
invisible wall, or a room divider across both of these rooms and lower the
ceiling height. So under structure, I’m going to drop the ceiling height down to
let’s do 7′ and you’ll see that drop down. So the other way that we’re
going to affect the roof planes is by opening up the walls and telling the
roof plane above it how it’s going to function. So if we take another look at
the full home, you can see these walls need to be gables, we have a gable here
and here as well, and then we also have a gable in this section. Changing a
roof to a gable roof essentially just means that there’s not a roof plane
bearing on it. So we also are going to change the two edges on each of our bump
outs to gables, which is going to make them effectively shed roofs. So let’s
start with those. I’m going to open up all four of those walls, and under the
roof panel of the wall specification I’m going to select to make them full gable
walls. So you can see it’ll make them shed roofs. Then I’m going to open up the
two front walls of those bump outs and under the roof panel I can affect the
pitch. So we’re gonna drop it down to more like 3 and 12, so there you
can see it went a little more shallow. We can also do the same thing in our 3D
view. So I’m going to select these two walls on my second floor, and we have a
shortcut down in the Edit toolbar to change those to gables. Now in this case
I don’t actually want this to be a gable, I want it to be a shed. So I’m
going to open up this wall, and under the roof panel I’m going to select it to be
a high shed gable wall so that that shed can come up and simply meet up
with that wall. Then we’re gonna do something very similar over here, I’m
gonna select this wall and make it a gable, make this one a gable, and make
this one a gable. Now what I need to do is open up this wall and under the roof
panel I’m gonna make it a high shed, and then I need to adjust the pitch back
here. So I’m gonna swing around here a little bit in 3D so we can see what
we’re working on here. So first of all, this needs to be a gable, or what
effectively will be a shed. You can see that nice steep roof coming up, we just
want to make that more shallow .I’m going to drop it down to a 2 and 12, that’s much more shallow. Then if we come along round to the front here,
I can see I need to make this wall a gable. And the back it looks like needs
to be a gable. So again, going to the back. This time we’ll go up to the second
floor, make this a gable, and down on the first floor this one needs to be a gable
as well. Alright so now let’s swing back around to the front of the house and
just make sure there aren’t any more changes I want to make. One more, we just
need to change these two walls to gable as well. Alright so those are the last
automatic changes we’re going to make, meaning the last ones that we’re going
to use the walls to edit the roof planes. Now I’m just going to grab this roof
plane, just this one right here, and I’m gonna delete it. It’s gonna ask me if I
want to turn off auto rebuild roofs, yes that is my intention. So now I’m
manually editing roof planes. I’m just gonna grab this roof plane and extend it
out across that bump out area, which just gives us a more seamless ridge line
across there. And with that, we finish off our roof design. So with just a few
clicks we’ve pretty radically changed the roof of this house and the majority
of the work was done for us with Chief Architects automatic roof tools.
So now that we have our roof, and all of our walls are set, the house is ready for
framing. So I’m going to go to the framing tools and I’m gonna select build
framing. So most of the work was already done for us as far as setting up our
framing. When we built our walls, we established the structure of the framing
at that point. So when we did a 4″ wall versus a 6″ wall, we were
setting up for 2×4 versus 2×6 framing. And when we looked at that
wall definition for several of our walls, you can see where we can adjust that
framing if we need to. So I’m gonna just come through here, I’m gonna do floor and
ceiling framing, and again we established that when we built the second floor. We
also have some options here. So I’m gonna select to build the subfloor for floor
one, and we’re gonna build it at 16″ on center. And if we wanted to
edit the floor structure, we probably wouldn’t want to do so here you would
want to do so before we built the second floor, but this is where we’re seeing
that structure being built. And let’s build the floor framing for the ceiling
above floor 1, subfloor for floor 2, and our ceiling framing for above floor 2.
Then let’s automatically build our wall framing. Again we’re gonna be using the
wall framing material. If we wanted to frame all of our entire building with
the same spacing and thickness we could do that, it’s still gonna take the
thickness of the wall. Then let’s take a look at our openings. So here we have our
header sizes, which are dependent on the span of the window. So each window and
its span is going to determine how large of a header we’re using, and again when
we looked at our window we took a look at how we can adjust the header on an
opening-by-opening basis as well. So if for a particular opening you’re gonna be
doing a larger header you would definitely want to go into that specific
window or door and specify that. And I’m not gonna frame the roof out quite yet.
We’re gonna start by just taking a look at the walls and the floor. And we’ll
select OK. I’m not going to turn on those layers, we’re gonna open up a
different view that’s going to have those layers already turned on. So no I’m
not going to turn them on here. I’m going to open up a new camera view, so
one of our camera views is a 3D framing overview. So here’s all the framing
except our roof framing at this point, and I want our 2D view to reflect the
framing as well. So we have a plan view set up that will specifically swap over
your view to look at whatever you’re working on. So in this case, we’re going
to swap over to our framing floor plan. So here’s our floor framing, we also see
our wall framing here, and since we’re on floor 1, this is the sub floor for floor 2.
If we go up to floor 2, we’re not gonna see any floor framing because there’s
not a 3rd floor. If we go down to our foundation level, here’s where we’re
gonna see the sub floor for floor 1. Now notice how our framing is hanging over
top of our foundation walls. When we went and built our foundation, so here’s our
build foundation options, there we could have chosen to hang the first floor
platform. So if we would rather have the framing hang on those foundation walls
we can do that globally in that build foundation, or you can do so on a wall-by-wall basis. So in the foundation wall, if we look under structure you can choose
to hang the floor platform above on wall. And whether you want it to go to the
wall interior, or include a ledger which will then open up. I’m gonna cancel out of this. And
then remember how earlier we specified this as a bearing wall, so that is why we
have our framing lapping over top of it. Now I actually want this framing to go
in multiple directions, so we have a joist Direction tool where I can
establish what direction that framing is going to go. So I’m just gonna go ahead
and click and drag across here so that we can change the direction of the
framing in that area. Now because we only have one directive it’s going to change
the direction of the joist along that entire floor, and we’re not lapping
across this foundation wall. So I’m going to open up this section of foundation
wall and under structure I’m going to go ahead and select that to be a bearing
wall as well, so we make sure that we’re hanging on top of that. Now I’m going to
add in another joist Direction line in this area, and because we have a bearing
wall between them it knows that that’s it’s dividing line. So we’re gonna go in
this direction until we hit the bearing wall,
and then we’re gonna go in the opposite direction. So these joist direction
tools and bearing lines, and bearing walls, they make it very easy for us to
adjust the framing quickly, have it going in multiple different directions as we
need to. So now I’m gonna get into a different view, here in my 2D I’m gonna
get into my roof plan view and go up to my second floor where I’m gonna draw a
couple of trusses. So here we have our truss tool and if I just click and drag
across the house it’ll draw a truss that will fill the envelope between where
the ceiling is and where the roof is. So I’m gonna get this into place, let’s
place it 24″ inside the wall. And then I’m going to multiple copy that truss, and
looking at the multiple copy options when we select the interval, we have an
option for general objects and then we have a specific interval that we can
copy trusses along. So by default, they’re set to copy at 24″ on center, I’m going to select OK. In order to multiple copy I’m going to mouse right over the
move handle and pull out those copies. So you can see all of the trusses that were
placed, and if we open up a specific truss you can see you can specify the
sizing of the cords, whether or not we’re gonna require that it has that
king post, if it’s an end truss, whether or not it has a energy heel, drop hip,
reduced gable or attic truss. I’m gonna accept everything as it is, but we also
can see the truss by selecting it and down here we can open up the trust
detail. So this will allow us to see the envelope of the truss, we can make
changes to it here if we want to, and all of those truss details are also
contained in our project browser. So the project browser, which you can find right
here, is going to be a full snapshot of everything we have in our plan so far. So
under CAD details, you can see that truss detail that we have open right now. We
only have one type of truss, so at this point we only have one trust detail
because all of them are following this exact pattern. These each are contained
within CAD detail pages which are essentially another
working blank page that you can draw CAD objects in, that will be saved within
your plan. We’re gonna work with schedules here in a minute and we’ll use
CAD details for those as well. At this point I’m gonna leave my project browser
open, but I am gonna reduce its size a little bit. So now to finish off my roof
framing, I’m gonna go back into the roof framing dialog by going to my build
framing, under roof I’m gonna select to build the roof framing, and it’s gonna fill in wherever we don’t have trusses. So you can see we have all
those trusses still drawn, it didn’t draw rafters on top of them but it placed
rafters wherever we don’t have those trusses. So if we go down to the first
floor you can see our roof framing, rafter framing for this first floor. I’m
gonna go back to my framing, floor plan view. I’m gonna go down to the first floor,
we can show a wall by wall framing detail by selecting a wall and down here
in our edit toolbar we can open that wall detail. This is similar to the
truss detail that we saw earlier. So here we are seeing two headers above our door
and then that fixed sidelight that we created earlier. If I go back to my
floor plan view, let’s just zoom in here a little bit, let’s go to our floor plan
shell. I’m going to select that sidelight and that door together and I’m
going to make them a mulled unit. Now when I open up that wall detail you can
see it’s become one consistent framing member. Mulling items is also important
when we’re considering our header size. So when we looked at our framing options
earlier we were looking at the header sizes, the wider our span the more depth
we’re going to have in that header, so when we mull items together, they can see
the bigger span and it can increase the size of our header to accommodate that.
Now another element of our project browser are the wall details. So
automatically, without our opening them up, it created a wall detail for every
single wall in our plan. Now if I plan to use these wall details,
if I go back to that floor plan view, let’s say I want to see the
corresponding wall details in this floor plan shell. We actually have a layer,
so I’m going to open up those layers. These are all of the layers that we have
available right now. The ones that are on in my floor plan shell layer set
have a check mark right here showing that they’re displayed. I’m going to find
my wall label and turn it on. So now if we zoom in, you can see it’ll say wall
detail 34 corresponding with wall detail 34 here in my plan. Now I’m going to
create my exterior elevations. I’ll minimize this, and we’re gonna exit out of the
framing overview. So here in my plan view I’m gonna go to 3D, create auto
elevations, all elevations. I am going to turn on the view of cameras in my floor
plan view. And if we look at our project browser again, we go to cross sections,
here we have all of our exterior elevations and they’re correctly named.
If we either double-click from here in the project browser, or here in the plan,
it’ll open up that elevation for us. Exit out of this one, and let’s open up
our front elevation. So on this one I want to add some dimensions. So one of my
automatic dimension tools is a story pole dimension. So if we zoom in here we
can see it’s automatically found various spots in the home and created a marker
to be able to show where those points are. So our highest Ridge is at 24.6′ and it is 173″ from the top of the second-floor subfloor. The
particular spots that it is looking for depends upon how we’ve set our defaults.
So in our default settings, one of the dimension tools is the auto story pool.
Here you can decide which particular elevations it’s going to find. So we’re
including right now grade level, header, highest ridge, top of garage slabs, top of
slab, and top of each subfloor. You can add in a bunch of other items over here
simply by selecting them and adding them. You can remove them by
selecting them and removing them. So there are a lot of options, you’ll want
to set this up before you do that Auto story pull so that you make sure that
you’re finding the correct items. But now that we have that I’m gonna go ahead and
exit out. I don’t need to worry about saving it because it already was saved
in my project browser. So again, in our project browser you’ll find a folder
called CAD details. This was where we saw that truss detail earlier. Again, these
are simply blank pages that you can place notes CAD details or schedules in.
In fact, there’s already a page here by default for schedules. So I’m going to
double click to open that up, it’s going to open up a blank page. Then under tools,
I’m gonna come down to schedules and click to place let’s start with door schedule.
I’ll drop that in, and these schedules are customizable. So I’m going to double
click to open this up, and the first thing I’m going to do is add in an
elevation. And I’m going to select that elevation and move it to the very top. Then I’m going to remove a bunch of other items that I’m not concerned with. We’re not using any manufacturers at this point, remove my code, everything
else I’ll go ahead and keep. I’m also going to group similar items,which means
that as long as two doors have the same values in all of these columns that are
included, they will group together. So then I’ll select OK. And I can see an
elevation of all of my door styles and the information that I’ve asked to be
included. Now back in my floor plan, if we choose another view, let’s go to our
working plan view that we were working in earlier. You can see we now have a
call-out for all of those doors that correspond to their number on the
schedule. And because we mulled that door and the sidelight together, they are
showing up as one item. If I wasn’t sure where this door was located, if I needed
to be able to find that in the plan I can select that door and come down to my
edit toolbar to find the object in the plan. I can then open that up and if I
did not want to include it in this schedule I can deselect it here, or make
any changes that I need to. So you can find any item that you have
in a schedule if you’re not sure where it’s located in your plan. Now in X11 we
have a new schedule called wall schedule. It’s going to create your wall legend, so
all of the walls available in the plan are going to show up in the wall
schedule and they’re going to be named based on how we named that particular
wall type. So when we renamed the board and batten wall earlier you can
see that that new name is set up here. In addition to schedules, we also have
a full material list that you can create. Under tools, you can create a
materials list. You can calculate for a particular area if you’re gonna be doing
something like an addition to a house, or we can just calculate for all floors. So
this is gonna open up a list of absolutely everything that I have placed
in the plan thus far. It’ll tell me what floor it’s on, how big it is, a general
description of what it is that we’re looking at, and how much of it there is.
And just like with the schedule if there’s something that I’m not sure of,
so if I select an option and I just don’t know where that option is, we can
find the object in the plan and it’ll highlight it so that we can edit
it if we need to. Now there also is a column for pricing, so you can type in a
price for the unit, price per unit and it’ll automatically do a full cost. So
here I’ll type in a price of let’s say $4 per unit, it’ll automatically
calculate that for us and then if you were to add in prices for all or most of
the items you would see a total cost down here. There also is a display option
here in our materials list, so this will determine what categories we have turned
on. So we don’t have any furniture in this plan, but if we did we might want to
uncheck that. We’re not gonna be ordering furniture for our client, so we don’t
need it to show up in our materials list. So anything that’s just not applicable
to what you’re going to be ordering you can just deselect and trim this down so
that it just shows the objects that are relevant. Then when you’re done, when you try to
exit out it’ll ask you to save it. So you can save that material list. This is just
a snapshot of the plan, so you can create multiple materialists depending upon
different options. We’re not going to save it, I’m just gonna exit out of it. So
now that we’re pretty well finished with the plan let’s go ahead and create the
layout page for construction documents. I’m going to go to file, new layout. The
layout is basically a separate document that allows you to set up your various
views on the page before you print. We will go through and send each view to
our layout at a particular scale. The size of the image on the page depends
upon how large of a page we’re planning to print. So I can see the size of my
page by going to file, print, drawing sheet setup. So here I can see that I am
set up to print to 24 by 36 inches. So the size of this page here is a 24 by 36
inch print page. We have multiple templates that you can use for your
layout created at various sizes, or you can absolutely create your own. You can
also customize the title block for how you want your documents to look. Page 0
serves as a template for all of the other pages, so anything you place on
this page will reflect to the others. So this is the page that you’ll want your
title block to go on, or the page that you will want to edit our title block to
match what you want to print. So now that we have a layout page, what I’m going to
do is go to open each of the various options. So let’s start with our
elevations. I’m gonna come here to my project browser, come down to my
cross sections. Let’s just grab that front elevation that we created earlier,
then I’ll send it to layout, determine what page that it needs to go on, what
scale it’s going to be sent at, whether I want to send the entire plan
or whether or not if I’m zoomed in if I just want to send that current screen, so
that I had get that zoom rotation as well. And so the scale I’m gonna send is
1/4 inch equals 1 foot, sent to page 4, select oOK. And then
once it’s sent we can take that view move it around, we can crop it down if we
want to or expand the crop, then I can exit out of that elevation view. So
anytime I’ve sent something to layout I can then just exit out of the view,
and yes I’ll want to refresh it each time I do that. So then I’ll go to each
of my save plan views, so for instance we worked with that floor plan view shell
where we have our wall detail label and we have the cross section views. So I
will send this to my layout. Let’s send it to page 2. And I’ll send it out 1/4
inch equals 1 foot. If I don’t want the elevations to show I may want to crop it
down, and in this case we’re showing the wall detail labels so let’s also send a
couple of wall details. So I’ll open up those wall details, double clicked select
one, send it to layout, and I want to send it to that same page. So one at a time we
can send each one of those details. You can multi-select these wall details and
open them all up at a time but I think it’s handy to just do one at a time and
move them around. So as many details as you need, you may not need to have every
single wall detail you may just want to highlight the most important or relevant
ones. They can appear on the page and the label on the wall is corresponding to
those details. So I’ve sent these to layout, I’m going to go ahead and exit
out of them. And we also saved a cross section for our stairs.
So I’m gonna open it up, but I’m also gonna rename it because cross section
1 is not very helpful for me. So I’m gonna hit F2 to rename it, and I’m gonna
call it stairs, stair section. So it’s open, and I’m gonna go ahead and send
that to layout. In this case, I actually do want to send just the current screen
because I don’t need to see the whole plan, I’m just interested in the stairs.
And then send it to page 5, and I’m gonna send it at 1/4 inch equals 1 foot. If I send it and that seems really small,
then I can select whatever section I’ve sent and down here I can just rescale it.
So if I decide actually I would like for this to be 1/2 inch equals 1 ft,
I can easily rescale it so that it seems to match what I’m trying to do. I’ll exit
out of that cross section, and the only other view that I really want to send is
let’s send that 3D view. So I saved a camera view earlier, let’s open that up. So
there’s our 3D view. I’m gonna zoom in on it and rotate so we get a nice good view
of this house. Then I’m going to send it to my layout, and in this case this is
not a scaled view, this is a perspective overview so I’m going to use
current screen as image, so it just sends essentially a snapshot of this image. I’m going to send it to page 1, so this will be kind of the overview for our
initial page. So then I can resize it, crop it if I want to. This is a bunch of
just white space so I can crop it down and move it where it needs to go. We can
add text in the plan view, we can also add text on this layout. So if I wanted
to type in no scale to indicate that this image is not scaled I can type that
in, move it around into view. That’s actually gonna print large enough
because this is a nice big 24 by 36 even though it looks pretty small on this
page. So you can see how easy it is to take various views of the house as
you’re building it in the software so it’s all ready to go by the time you’re
ready to create your construction documents. So in just a few minutes here
we were able to send views on four different pages and they’re scaled and
ready to print. So tools like our saved plan views, which have particular
corresponding layer sets so the correct layers are turned on, being able to save
cross sections and camera views and our CAD detail page, which we didn’t send our
schedule. Let’s just go ahead and do that. We have our wall schedule here, let’s
just send that to page 3. So there I sent it as an image because it took the
last setting, so let’s redo that. Send it and make sure that I’m sending
it at a particular scale. So it took the whole plan, I actually just want to
have the wall legend on here, maybe I only want to have just the particular
wall type and its explanation. So there we have a wall legend all ready to go. So
this project browser is a nice handy way to keep everything together. You can just
double click to open up each of your views, send it straight to your layout
page and pretty soon you’ve got your documents all ready to go.
And with that we’ve finished the plan. So we have several other webinars that
will delve more deeply into other aspects of the software. So if you’re
interested in interior, kitchen and bath design we have a kitchen webinar and a
bath webinar that will focus on those areas of the home. We also have a
remodeling demonstration that will cover how you can adapt the tools in our
software for your remodeling project. So as I mentioned I was working in our
Chief Architect Premier version many, to maybe even most of the features that we
use today would only be available in Premier. So one good example of that
would be framing, anything that I showed in framing is not going to be available
in that Interiors version. All of the Interiors features are contained within
the Premier version. So the Interiors is a subset of the Premier. All new
licenses come with a year of Support and Software Assurance or SSA as we call it.
This includes free upgrades to new versions when they’re released, also
priority technical support so if you need to call our technical support team
for help, download for additional catalogs so any
new library items that we release for the software including our manufacturer
catalogs, and then discounts on additional training options and also
additional licenses. You can also rent our software for $199 a month. You can
rent on and off as you need it, so if you just need it for a month or two here and
there you could do that, or you can rent until you own it. So if you rent
consecutively eventually you will own the program outright. So thank you so
much for attending today. Please feel free to contact us via email or phone.
We’re always happy to answer any questions you might have. Thank you again and I
hope you have a wonderful day!